How to Use Blender to Create Powerful Lenses

For some Lens Creators, a monumental step is making the jump from a familiar workflow to a brand new one.

While finding your strong suits and your art style is important, it is equally as important to be a flexible and well-rounded creator.

For me, this step consisted of the jump from 2D work to 3D work. With the help of Blender, this was a very smooth and simple transition to make.

Other modeling programs like Maya and Cinema4D require a steep learning curve, making Blender perfect for any beginner to master.

How to Create Lenses Using Blender

Today, we’ll learn how to export your Blender creations into Lens Studio to start working with them! To get started, follow your favorite Blender tutorial to build an object for your scene. After going over the steps here to add it to a Lens, you will be able to bring your creation to life.

Step 1: Open Your Creation File

First, have your Blender creation open. Under the “File” tab in the upper left, click “Export” and then choose “.fbx.” This is the object format Lens Studio accepts. Save this .fbx file for later, save your project and open Lens Studio to a New Project.

Step 2: Add the Mesh

Next, we need to add a place to put this mesh. To do so, open up the “+” in the Objects Panel, and select Head Binding. The Head Binding is a feature that tracks the position of the user’s face and places your objects in relation to a central pin on the head, so that it follows your movements in real time.

Step 3: Import The .fbx File

Then, in the upper left menu, go to File>Import, and import your .fbx. This will load the entire project into the Resources Panel on the bottom left in a folder. Open the folder until you see your .fbx name sitting by itself under the sub-folders.

Click and drag this .fbx file into your objects panel, under the Head Binding. Now, in the center of the screen, you may see your object appear. Make sure to select your .fbx in the objects panel and adjust its size if necessary. Your project should be taking shape!

When you opened a Head Binding, a Face Occluder should’ve uploaded along with it. The occluder is an invisible object in front of the face that negates any mesh that touches it — think of it as an invisibility cloak!

Make sure your .fbx interacts with it in the way you like. You may have to select the arrows in the 3D scene to move your .fbx around.

As soon as you’ve adjusted it to your liking, test it on the models in the viewport on the right. If you like what you see, give yourself a pat on the back, you’ve just made a 3D Lens! T

here’s a whole world of creativity ahead of 3D animation and modeling, and you have just made one step further in the learning process.

Fritz

Our team has been at the forefront of Artificial Intelligence and Machine Learning research for more than 15 years and we're using our collective intelligence to help others learn, understand and grow using these new technologies in ethical and sustainable ways.

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